
public class Player_Idle : PlayerState
{
    public Player_Idle(PlayerController agent, string animName) : base(agent, animName)
    {
    }

    public override void LogicalUpdate()
    {
        if(agent.IsTryDown)
        {
            agent.FSM_0.ChangeState(typeof(Player_Down));
        }
        else if(agent.IsTryJump)
        {
            agent.FSM_0.ChangeState(typeof(Player_Jumping));
        }
    }
}
